Just finished the focus group. Yeah! ^_^ Got loads of new ideas, thanks guys.
Right
Right
HCI Time!
Had an idea about fonts, Vavaldi is now going to be for main headings e.g new game, ect. So I had to come up with some other fonts, and my group has helped me pick two fonts they like for sub-menus and other written work, that Vavaldi would be to complex and hard to read. So, for sub-menus we have Lucida Calligraphy, and Papyrus for the text, like recap story, talent explaination ect. The rest is the same as the first blog, with designs for the game screen and loading screen. The loading screen has also been designed, it now has story recap, talent and abilities explainations, and thanks to my group, we've come up with a great idea, the explaination scrolls up the screen so the player can read, so now the player has visual elements, when waiting for the game to load. The sound playing through out the game will be classical music, much like Dragon Age Origins' music, where it starts off soft, then gets more agressive as the time goes on, the music will mostly runn through all the menus. Sound effects will be two swords clashing when the menus have been selected.
Here is the sample text used for sub-menus
Me talking to the guys about my HCI in the focus groups
Another shot, with more paper work!!!
This was a quick idea of what the game screen will look like, it has a mini map in the courner and a health bar with abilities buttons.



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