Friday, 30 April 2010

Fenrir: Quest for Peace

Yo!

Just to give you a quick in sight of what Fenrir: Quest for Peace is, I've uploaded my original synopsis. Note: It has change dramatically since then, but I don't think you want to sit and read through around 35 pages of improvements.

Game Synopsis

The game I will be creating is Fenrir: Quest for Peace™. It will be a MMORPG, where the player can link up with other players to complete missions or on their own. I’ve chosen to create a MMORPG; because this is a genre will is becoming quite popular. Depending on the mission, the goals are all different, but the main story goal, is to bring peace, to the kingdom of Fenrir. The Wii Version will be based on the Wii Sports game play and result in a fun tournament mode, to encourage any family to play. The Wii Version will be called Fenrir: Tournaments ™.
The story is set in a Medieval Fantasy world called Fenrir. In this world, the three kingdoms are set on war. With in the mist of this war, the player, in which the player can customize their characters, is abandoned, when the main Kingdom, burns their village to the ground. Feeling guilty of leaving the child to die in the cold, a young Captain of the Knights of Malta takes the child in to his wings to raise the child as his own. A few years past, and the young child becomes the Captain’s Squire and travels with the Captain around Fenrir to help the three kingdoms find peace, by completing missions for other Kingdoms. The main story of the game is to help the player’s character bring peace and order to the World. The Player has a set child, and can select either a male or female character, and can changed their appearances once, their character is older. The King of Knavesmire is set for world domination, and creates an army to help. The Captain and the Squire, travels around the world, to gain support for the King of Malta’s army, in which they must complete the missions from all over the world. The missions range from a simple Bounty Hunt, to rescue the Princess from a Dragon.
The setting is in a Medieval Fantasy world named Fenrir. In this realm the main Kingdoms are Malta, the main kingdom in which the Captain is from. Knavesmire, the second main kingdom, in which they want the whole of Fenrir under their control. Skeldergate is the third main kingdom of the Fenrir realm.
The characters are completely changeable to suit the player. The characters can either be male or female, and has different abilities compared to what the player has chosen. The males have more natural strength, and can block and attack with range with much force, but they do lack speed and stamina, but can be help with certain level ups, or a little rest, or stop moving. The females on the other hand, have better accuracy and can use their sexual attraction, for certain missions, require the player to investigate. The female also has speed and stamina, which allows them to travel for many days, but can use a horse to travel depending on the player’s input. Both sexes can summon monsters and creatures they encounter on their travels. The way they do it is with a Pact. The player can customize the settings and choose many Pacts as they want. The player can release as many Pacts, depending on the citation, for example, the player might have to fight an army of Knavesmire, and use a Dragon, to do an air strike and kill all enemies. The player can also choose their race, either real life races or fantasy races, even thou the child is small, they are wrapped up so you can’t see the player’s face.
The Captain of the Knights of Malta is a set person, and cannot be changed. The Captain will start of quite young but will age along with the player’s character. The Captain will travel with the player’s character for support and can be played as either another player on the same console, or be AI. If the Captain is AI, he would not rush into battle, only if there is a large group of people, he will stand aside and allow the player to fight them, once the player has lost a set amount of HP, the Captain, will help, by either healing the player, or blocking the attack of the attacker, until the player has recovered. The Captain can also be talked to, like a menu. In this menu, the player can save the game, in which the Captain will pull out a log book, send the player online, by sending out a hunting falcon, and also rest, in which he sets up a tent to the player to rest, but also auto saves.
The player gains experience throughout the game. The missions give the player more experience. Depending on how the player handles the game battles, the more or less experience the player gets. The player is also ranked; the player starts off as a Squire and can gain rank, by doing missions and battle experience. The player ranks are Squire, Sword Master, Knight, Captain, Sir Knight and Knight of the Realm. The Knight of the Realm is the highest rank with in the game world. In boost the rank, the player must return to the Malta Castle to be knighted by the King. This is set in the castle, with the castle having many guests, the more people in power you help; the more people arrive at your knighting.
The game is a mixture of Oblivion, with the custom character and free roaming functions, with Fable II style, with a travelling companion. The player can travel with or without a horse, and can travel for as long as they want. The Captain is the travelling companion, and can be custom to attack as the AI. The free roaming allows the player to fully use the freedom a travelling Knight has, and does not have to stick to the certain missions, set by their kingdom’s King, and can asset any village, kingdom or settlement they choose.
The game will be released on PlayStation 3, Xbox 360, Nintendo Wii and PC. These four consoles allow for a massive online link up and allow other player’s and their AI companions to meet up and help each other if needed. The game also has sword fighting element, and will be require the player to use the Wii remote, to simulate the sword play, and can be used with the Motion Plus or not, depending on the difficulty and skill the player has. The Wii version will be more kid friendly, and be aimed at the family. It will be more mini-game based not story based, and have family fun games like the Wii sports. The mini games will be mini tournaments, to play, with basic health to knock off your opponents. The game play will be like Wii Sports Resorts sword play levels, with the player making their Miis enter the competitions. For the Xbox 360, PS3 and PC, there will be simple input buttons to press. The Xbox and PlayStation with use the R and L buttons to use different movements and slashes; this will be uppercuts, downward cuts, side cuts and thrusts. The player can use the thrusts to stab an enemy on the ground.
The target ages will be 15. Because of the female sexual attraction ability, as well as the blood function, which can be turned off, or not. The Wii version will be able for all players as it will work like Wii sports, and will not include blood because of the fun graphics.
For more fun for the player, the Game will have a worldwide release. This allows other countries to interact, and have different settings. Because of the influences of world wars during the medieval period. The player can have a section of other countries armour and weapons. This allows the player to dress their character in any other weapons and armour. The player can set their player to look like any other culture, real life or fantasy, depending on what they want.
Because of the online multiplayer, the player will have a little on screen map, which has the player marker, target place, and landmarks visited and set pieces on it. The player can also see where in the world another player is. There will be different colours depending on the player’s input. Green for friendly and awaiting anybody’s request for help. Blue for casual play, no set missions, just free roaming and red for in danger, awaiting help to come. These will only appear if the player is online. If the player is not logged onto the multiplayer mode, they will only have the player marker, target place and landmarks target icons, this means only online people can help online people. If the player is offline and wishes to go online, the player can speak to their Captain, and send out a hunting falcon, to send the message for other captains to receive, this means the player does not have to save the game to turn off the campaign, to load the game back to continue to play with others. The falcon also works as a messenger. For example, you can ask for help, and sent the falcon to the nearest player, if not seen on the map.
The game will come with Downloadable contents, which include maps, new areas in the world of Fenrir, with new missions, new towns and new kingdoms to explore. The DCL will also include new villains to fight with, depending on how the game is played. The player can find the new DLC by going to their Captain, and in the menu, can send out the falcon to find new contents, or visit the castle, and talk to the King, to upload the map. It would be a quite download, and will be regularly updated.

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